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| .The Moving Building Is From Arnold. |
The village of Urspingen is surround by 20 ft. of wooden-pole fencing. It has one main gate, which is partially opened upon the PC's arrival. The place still looks completely abandoned on the inside, but down towards the far end lies the primary residential area. After navigating the unnatural building constructions, seemingly without thought towards functional urban design whatsoever.. the aforementioned "district" is strewn with bodies. In all manner of gruesome. Dismembered, eaten, disemboweled. But all apparently munched on. Once the PC's begin walking amongst the bodies a long howl will ring out, which will be followed by the emergence of hundreds of dogs.
They are all very kind and non-invasive. Some have apparent yeast infections, but the fleas are remarkably low.
The will not leave the city under any willing circumstance.
The North side of Urspingen's Gate has been torn down. An enormous groove, more than 10 ft. deep leads out of the city with no visible source. It would not be difficult for the players to determine that the groove begins where a building must have once been.
If anything is looted from any of the buildings -
The Dogs will Turn Disposition and attack any PC who still physically possesses the stolen good(s). Tossing the item(s) will make them stop. They will still not leave the village.
URSPRINGEN MYSTERY-DOG
Armor Class 6
Hit Dice 1d2**
Attack 1 Bite (1d4 plus jaw-lock until forcefully removed)
Movement 40'
Special Swarm - 203 Mystery-Dogs will immediately swarm upon a thieving individual.
Tracking down the source of the trail will reveal a slow-moving five-story building ten miles away, due north. The building is the Urspringen Hospital. It is very loud. Entering the ground floor is not difficult. Any broken window will do. But as the ground floor is almost entirely covered in rapidly vibrating dirt, bipedal-movement requires a Reflex every action round. Crawling is done at half of half movement.
Floors One Two Three
In absolute disarray. All the patients are dead. Strange rituals litter the rooms, No desecration though. Just disparate objects organized neatly and totally unaffected by the building's rumbles. Perfectly still.
The fifth FLOOR is tidy.
If found by the PC's, the hospital's sole living inhabitant, Dr. Stefan Schweissthal sits quietly in his office, looking through its single window.
If questioned, Stefan will inform the party that he is responsible for the deaths of all his patients. That the oncoming Swedish March has doomed them all, and that the devil is indeed in Germany. So, He decided to damn his soul to hell before the Prods could have the chance. He will say that God is moving the hospital towards the Protestant army of death as some form of vengeful execution.
Giant Burrowed Roly Poly are actually moving the hospital. In 1d6 hours upon entering the building, the Polys will curl up immediately and throw the building nearly 250 ft.The Roly Polys will have surfaced after this occurs.
They can be trained, quite easily in fact. They can be ridden.
GIANT ROLY POLY
Armor Class 18
Hit Dice 6***
Attack Rolling Catastophe (Is capable of destroying building, landscape... You.)
Movement 20' (Underground) 80' (Above Ground)
Dr. Stefan Saves and stats as a lvl. 0 Specialist. He has 6 syringes on his person, all filled with plague contagion. He will die when the Roly Poly Bumps.


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